I might have been wrong about Call of Duty: Modern Warfare 4

From the get go, as soon as I heard that Call of Duty: Modern Warfare 4 would be this year’s entry in Microsoft’s biggest franchise, my head dropped.

Since Modern Warfare was rebooted, it’s been my least favorite. Modern Warfare (2019) was OK, and I played it for a little while but lost interest quicker than in any previous Call of Duty. I barely touched the two that came after it.

I’ve always preferred Black Ops, and while the last two in that series haven’t been perfect by any means, I’ve really enjoyed playing them. But I’ve now finally played Modern Warfare 4 for the first time as part of Call of Duty: NEXT, and I’m man enough to admit my initial trepidation may well have been way off base.

I’ll preface this by saying I haven’t seen much of the game so far. I’ll be enjoying the full multiplayer experience, that campaign mission, and the new Warzone map for the first time during the beta like everyone else.

But what I have already experienced has given me hope, because two aspects in particular I was expecting not to enjoy have turned out to be far better than I anticipated: Movement and gunplay.

Call of Duty: Modern Warfare 4’s movement feels good

Movement doesn’t feel like Black Ops 7, but it’s still fast and smooth. (Image credit: Windows Central)

I’m no « movement demon » on Black Ops 7, but I do enjoy the fast fluidity to it. I enjoy the pace of Call of Duty when it’s flying along, and I appreciate that not everyone does. I don’t enjoy slower-paced, more tactical shooters nearly as much.

I just want to run, gun, and then run and gun again. Have some fun.

Modern Warfare 4 is more grounded in that there’s no wall jumping, but it still feels fluid. The pace isn’t quite at Black Ops 7 level, but it’s not slow. Sliding is smooth but doesn’t feel ridiculous, and I think the best way I can describe the movement overall is that everything feels deliberate.

You don’t feel like a superhero. You feel like you have some weight behind you, like you can’t just use movement to get you out of a hole. You actually need to know what you’re doing.

I like Modern Warfare 4’s gunplay

So far the gunplay feels pretty satisfying. (Image credit: Windows Central)

Again, this is based on only a very brief playtest before the beta opens, but so far I like the gunplay a lot. The way the weapons move as you’re running, the way they move when you’re firing, and even the way the whole experience looks.

It’s pretty satisfying.

Of course, I haven’t yet experienced levelling up weapons, strapping on attachments, and such, but I do hope that we don’t end up in a position, as we do every year, where there’s a single meta that makes every weapon shoot like a laser beam with no recoil.

As it stands out of the gate, I like the recoil, and I like that you actually need to be able to aim a little to hit your shots. I’m not very good, but I like it.

It feels good hitting your shots, especially with a pistol. Call of Duty isn’t realistic by any stretch, but Modern Warfare 4 so far seems to be headed in a better direction in this aspect than the last two Black Ops games.

Visually Modern Warfare 4 is the best Call of Duty in a while

Even the water looks pretty good on Modern Warfare 4 (Image credit: Windows Central)

Nobody plays Call of Duty because it’s a particularly good-looking game, and those who indulge primarily in PvP action on PC always turn the graphics down anyway to get the extra frames. Console players can’t do that, so there needs to be a balance.

I’ve played so far on the Xbox Series X, and I think Modern Warfare 4 looks pretty good. Certainly more like you’d expect a modern shooter to look.

Part of this, I do wonder, is it down to the decision to ditch last-gen consoles? I played Black Ops 7’s beta last year on an Xbox One X, and it wasn’t great. Visually it looked fine, close enough to the Xbox Series X, but the frame rate was awful. But I also felt like the last-gen consoles were holding back the visuals on the more modern systems.

Everything about the visuals on Modern Warfare 4 so far feels like an upgrade over Black Ops 7. The lighting is nice, textures are decent, and I think the weapons look fantastic. It’s just generally all-around nice to look at.

Black Ops 6 and Black Ops 7 were OK, and I get that Modern Warfare has a whole different aesthetic, but it feels less ‘fake’ and altogether a more pleasing environment.

That’s not to say that there isn’t plenty more that needs to be experienced to decide whether Modern Warfare 4 is a « good game » or not. There’s still the matchmaking experience, for example, that could make or break things, and plenty of other decisions that could affect the player experience.

But on the face of it, I’m prepared to admit my preconceptions were wrong that I’d immediately dislike this game. The fundamentals of it are a lot better than I expected.

Like everyone else, I’ll be really getting to grips with Modern Warfare 4 during this weekend’s early access beta. Things kick off today, Friday, August 21, at 9am Pacific for Call of Duty: NEXT, with access for everyone else with a code beginning at 11am Pacific.

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