Sea of Thieves is an exploration-based pirate game that features great sailing mechanics, but the open-ended plot doesn’t appeal to everyone. You have to find your own path and that doesn’t sit well with those who prefer single-player experiences. Luckily, developer Rare is aware of these problems and Executive Producer Joe Neate promised a substantial overhaul of the quest system at the Fun & Serious Festival in Bilbao, Spain.
I think it’s fair to say Sea of Thieves at launch appealed to a certain range of players that love that free-form, creativity, having their own adventures in this shared world, and almost our quest system gives you a little nudge but that’s not the only thing that you chase. But for some people that want guided goals, they want lore, they want story, we know that we’re underserving players, but we’ve proven that we can do it and that it works in the shared world with campaigns we’ve done around the Hungering Deep or Cursed Sails where you put lore, put story in. So we’ve had a team working on basically a new and improved quest system around story and lore in this shared world for quite a while now actually, and it was originally planned to be our fourth update, but we actually moved it back to next year because we wanted to add and grow. We saw the potential in it and we wanted to really, fully do it justice. So yeah, there’s a team working on that, has been for quite a while, will be for a little while more, but I think when we bring that into the game it’s gonna appeal to those people that want that crafted lore, want that adventure, want that story, and also maybe appealing to single players as well.
Sea of Thieves is currently available for $59.99 through various retailers, but it’s free for Xbox Game Pass subscribers. The title runs at native 4K resolution on Xbox One X. The game started off as a rather barebones experience when it first launch, but due to excellent post-launch support, Rare has managed to turn it around.
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