It looks like NVIDIA’s not done giving gamers choices regarding how they want deep learning super sampling (DLSS) implemented in their games. Based on a find from Redditor /u/Reinhardovich, it appears an ultra-quality mode is coming to DLSS 2.0 to supplement its other options (via TechSpot).
For those of you who’ve missed all the hype over NVIDIA’s DLSS 2.0 and AMD’s FSR, here’s the quick scoop. NVIDIA’s tech uses AI to spruce up low-resolution visuals to make your game look good while benefiting from the performance of less-taxing hardware demands. It’s a crafty technique that’ll give you the visual benefits of high-resolution gameplay along with the performance benefits of low-resolution gameplay.
On the AMD side of things, FSR functions similarly to DLSS for end users, using algorithmic methodologies to achieve performance and visual enhancements in games. Though the techniques employed by AMD are different than those of NVIDIA, the end results are similar. For an in-depth read on how the two techs compare, check out our AMD FidelityFX Super Resolution vs. NVIDIA DLSS breakdown.
Here’s the deal with /u/Reinhardovich’s Reddit-posted revelation: While FSR and DLSS are similar, DLSS 2.0 hasn’t had an ultra-quality mode. That may be set to change, based on the Redditor’s find inside of the Unreal Engine 5 DLSS PDF, which lists a placeholder mode labeled “ultra quality.”
Again, it’s clarified in-image as a placeholder, so there’s no telling whether future DLSS updates will stick with it or alter the terminology. Still, placeholders only get inserted into these sorts of documents for specific reasons, so we may not be far off from finding out about new settings for DLSS 2.0.
Mind you, no amount of DLSS can override the importance of having one of the best graphics cards if you plan on doing serious gaming, so be sure to check out which GPUs we recommend (such as the RTX 3060 Ti, if you can find it in stock anywhere).