Minecraft: Bedrock Edition’s latest beta continues creator-driven changes

Spread the love
  • Yum

At this point, news of yet another beta update rolling out to Minecraft: Bedrock Edition shouldn’t surprise anyone, with Mojang Studios doing everything they can to make the Nether Update the perfect foundation for Minecraft’s next major update: the Caves and Cliffs Update, which promises to be the largest update we’ve seen for Minecraft in a long time. The latest beta is 1.16.100.59, which continues the trend from recent beta updates of including bug fixes and tons of creator-focused changes and improvements.

4K TVs, Amazon Echos, Beats headphones & more are already at Prime Day pricing

You can install the beta right now, or if you’re interested in joining you can check our guide on how to join the Minecraft: Bedrock Edition betas for Xbox, Windows 10, and Android devices.

The 1.16.100.59 changelog includes:

Changes

  • RenderDragon has been re-enabled in this beta

Fixes

Performance and stability

  • Fixed several crashes that occurred during gameplay
  • Fixed a crash that could occasionally occur while flying or moving around the game world

Blocks

  • Signs can no longer be placed on end rods
  • Blocks that can only be obtained with commands no longer have a placeholder tooltip
  • Fixed Crimson Roots, Warped Roots and Nether Sprouts not generating in the Nether
  • Walls converted from Console Edition saves are now joined properly

Items

  • Item lock icon and tooltip no longer appear when the Show Tags game rule is false
  • Fixed an issue that was causing some item recipes to be missing from the crafting window
  • Armor no longer gets stuck in the hot bar after interacting with an armor stand
  • Added Book & Quill back to the Creative item inventory

User interface

  • Fixed the ‘Profile’ button in the Pause Menu not being sized correctly

Technical changes

Commands

  • Added the ability to pick between different shake types using the /camerashake
  • Fixed an issue where custom items were not added to the Creative item inventory and therefore could not be used with commands
  • Fixed a bug where a request queued with /schedule would not clear out when executed and would execute when re-entering a level
  • Added to the /schedule on_area_loaded command an overload that allows you to track a circular area, by specifying a center and a radius. Also added serialization for the queue of requests
  • Fixed issues with the /schedule command that would consider an area loaded before it was actually loaded, and the command now respects which dimension it is queued in

Add block

  • Fixed issue with Blocks sync
  • Add Block content is not allowed to use Vanilla Block identifiers to avoid content collisions
  • SetBlockAtPos does not modify the block position from incoming parameters

Components

  • Added a Lock in Inventory component that can be applied to an item via the give and replaceitem commands. This prevents the item from being removed from the player’s inventory, dropped, or crafted with. Example of use: /give @s apple 1 0 {"item_lock": {"mode": "lock_in_inventory"}}
  • Added a Lock in Slot component that can be applied to an item via the give and replaceitem commands. This prevents the item from being moved or removed from its slot in the player’s inventory, dropped, or crafted with. Example of use: /give @s apple 1 0 {"item_lock": {"mode": "lock_in_slot"}}
  • Added a Keep on Death component which can be applied to an item via the give and replaceitem commands. This component prevents the item from being dropped when the player dies. Example of use: /give @s apple 1 0 {"keep_on_death": {}}

Item icon component

  • Items now have an easy way to set the icon for an item for displaying in the user interface
  • Component Variables
    • texture: Full path to icon image to use as item’s icon. No default
    • frame: Molang script to be executed at runtime to determine the icon’s current frame. Can be a constant, defaults to: 0
    • legacy_texture_id: The name of the texture used on legacy items. No default
    • legacy_frame: Molang script to be executed at runtime to determine the icon’s current frame. Can be a constant, defaults to: 0

Data driven blocks

  • Added the BlockDisplayNameComponent to allow display names to be configured in the localization table
  • Made entity_collision and pick_collision take into account the rotation on a block
  • Fixed animations not running on mobs spawned with custom events
  • Added support for the on_interact trigger component
  • Improved support for on_interact modifying the item used, e.g. change durability or set into another item
  • Fixed issue where on_interact would duplicate the item used if an event response killed the player
  • Fixed custom items functioning or rendering correctly on the client in a client / server scenario

A gaming masterpiece



Minecraft

Available everywhere you play.

Minecraft is an inarguable and complete success. It has sold copies in the hundreds of millions, has a huge following of dedicated players, and lets you unlock your every creative desire. It’s also available on every platform imaginable, including Xbox One, Windows 10, Playstation 4, and Nintendo Switch. Play with anyone, and play anywhere.

Leave a Reply

Your email address will not be published. Required fields are marked *