Halo Infinite developer 343 Industries has officially posted March’s “Inside Infinite” article that gives fans an incredibly detailed look at what they can expect from the game. Specifically, this post discusses Halo Infinite’s audio and sound effects at great length, and even provides some awesome audio samples for fans to listen to as well. As a 343 developer stated, this Inside Infinite post is the nerdiest one yet, but don’t worry — we’ve broken all of the juicy information down below.
According to Sotaro Tojima of the audio team, the overarching goal with Halo Infinite’s audio and music is to make soundtracks and sound effects that capture the legacy of Halo while also making the combat experience in-game feel more impactful and exciting. “We received a variety of great feedback and suggestions, but the highest-level takeaways for us, and our key goals for Halo Infinite, are ‘re-capturing the legacy essence of Halo’ and ‘strengthening the excitement and impact of Halo’s combat,'” Tojima said. “With those primary goals established, our team has been passionately working to deliver on our vision as our partner teams around the studio have been bringing Halo Infinite to life.”
From the musical side of things, this means that making the score sound hopeful and heroic like classic Halo scores, while also tapping into the mysteriousness of Zeta Halo. “For me, from a Campaign music perspective, it’s all about capturing brighter themes like ‘hope’ and ‘believe’ while embracing the mystery and beauty of Zeta Halo,” Tojima said. “I love the scores for Halo 4 and 5 where we tried to incorporate story very carefully but as a result, tonally it wasn’t as hopeful as prior Halo games. The original games also had dark elements in their stories, but the music largely focused on the brighter side, which worked very well.” Other themes that informed the soundtrack include “ancient mystery/sci-fi” and “military/honor/sense of duty,” according to Music Supervisor Joel Yarger.
As far as sound effects like the ones made by firing weapons go, the audio team has chosen to focus on making sure that each sound is distinct and clean, rather than making things unnecessarily complicated. Not only does this ensure that everything is clearly comprehensible to the player, but it also makes sure that moments that are supposed to feel powerful are so. “By not designing every sound to be over the top it allows us to create bigger moments and have a more impactful experience for the things that should be loud and in your face,” said Kyle Fraser, Lead Sound Designer for Halo Infinite. There are several audio examples embedded in the article that illustrate this point, including the sound effects of a new Banished weapon called the Skewer.
What do you think of all the info 343 Industries shared with the community in this update? Let us know, and make sure to check out the full post for more technical details on Halo Infinite’s sound. According to the previous Inside Infinite article, next month’s post will focus on the PC version of the game and the PC-specific features it will have, so if you’re planning on enjoying the next Halo adventure on that platform, make sure you don’t miss it.
Halo Infinite is expected to launch in Fall 2021 (potentially in late November according to a voice actor) on the Xbox Series X, Xbox Series S, Xbox One consoles, and Windows 10 PCs. The game’s price is likely going to be $60, although it’s important to highlight that the multiplayer will be free to play and will run at 120 FPS on Xbox Series X and Series S. Also, we highly recommend checking out the Master Chief Collection while you wait for Halo Infinite, as it bundles all of the pre-Xbox One Halo shooters together for an excellent price. This makes it one of the best Xbox One shooters available, and a game that you definitely shouldn’t miss out on.
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