Every Weapon Mod found in Outriders

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Anomaly Enhancement Receive bonus firepower equal to 5% of your ability power. Tier 1 Anomaly Surge Receive bonus firepower equal to 5% of your ability power. Tier 1 Ashen Bullets Successful shots inflict Ash on enemies. Cooldown of 8 seconds. Tier 1 Bleeding Bullets Shots inflict Bleed on an enemy. Cooldown of 8 seconds. Tier 1 Burning Bullets Receive bonus firepower equal to 5% of your ability power. Tier 1 Clip Combustion Reloading weapon creates a shockwave, dealing X damage to enemies within a 5 meter radius. Tier 1 Clip of Amalthea There is a 20% chance that a critical shot will not consume ammo. Tier 1 Critical Point Increases the chance of scoring a critical shot by 15%. Tier 1 Embalmer’s Rage For 5 seconds after a killing shot all following shots will be critical shots. Tier 1 Essence Thief Shots regenerate your Health. Tier 1 Fireworks Shots create an explosion that deals X damage to enemies within a 6 meter radius. Cooldown of 3 seconds. Tier 1 First Things First The first shot after every reload hits with Armor Piercing increased by 30%. Tier 1 Freezing Bullets Shots inflict Freezing on an enemy. Cooldown of 8 seconds. Tier 1 Fusion Bullets Shots created a fusion blast, dealing X damage within a 5 meter radius. Tier 1 Hot Blood Shots pass through enemies whose Health is below 50%, ricocheting to 3 enemies within a 5 meter radius and inflicting Burn. Tier 1 Killer Medic Killing shots replenish 35 points of Health to allies within a 5 meter radius of the target. Tier 1 Life Stock Reloading restores 72 points of Health for each enemy killed since your last reload without changing your weapon. Tier 1 Proliferation Shots on enemies afflicted by a status condition inflict that status to the nearest enemy. Tier 1 Ricochet Shots ricochet to another enemy within a 5 meter radius of the initial target. Tier 1 Ruler of Leeches Killing shots increase Weapon Leech by 20% for 20 seconds. Tier 1 Shield Maiden Shots add a small amount of shield. Tier 1 Soul Devourer Killing shots regenerate some of your health. Tier 1 Stiffening Shots inflict Slow on an enemy. Cooldown of 8 seconds. Tier 1 Toxic Bullets Successful shots inflict Toxic on enemies. Tier 1 Vampire Killing shots grant 15% Skill Leech boosts for 20 seconds. Tier 1 Vulnerability Bullets Shots inflict Vulnerable on enemies. Tier 1 Weakening Bullets Shots inflict Weakness on enemies. Cooldown of 8 seconds. Tier 1 Bomb’s Ahead Killing shots turn enemies into an Anomaly bomb, dealing damage. Cooldown of 3 seconds. Tier 2 Bone Shrapnel Killing shots detonate the enemy’s bones and turn them into shrapnel that deals X damage and inflicts Bleed on enemies within a 5 meter radius. Cooldown of 1 second. Tier 2 Brain-eater Critical shots do not consume ammo. Tier 2 Claymore Successful shots damage an enemy with an Anomaly blade. Tier 2 Clip Roller When your magazine has 50% or less ammo left, you can roll to quickly reload all your equipped weapons. Tier 2 Crematorium Killing shots create an explosion that inflicts Ash on enemies within a 7 meter radius. Tier 2 Damage Link Shots link up to 2 enemies, sharing 30% of their Weapon damage dealt and 10% of their Anomaly damage dealt. Cooldown of 4 seconds. Tier 2 Death Chains Successful shots entangle an enemy with chains dealing X damage over 3 seconds. Cooldown of 2 seconds. Tier 2 Gale of Protection Killing shots grant you a bullet-stopping gale for 5 seconds. Tier 2 Icebreaker Killing shots against frozen enemies make them explode, dealing X damage. Tier 2 Improved Ashen Bullets Shots inflict Ash on enemies. Cooldown of 4 seconds. Tier 2 Improved Bleeding Bullets Successful shots inflict Bleed on enemies. Cooldown of 4 seconds. Tier 2 Improved Burning Bullets Successful shots inflict Burn on enemies. Cooldown of 4 seconds. Tier 2 Improved Freezing Bullets Successful shots inflict Freeze on enemies. Cooldown of 4 seconds. Tier 2 Improved Stiffening Bullets Shots inflict Slow on enemies. Cooldown of 4 seconds. Tier 2 Improved Stiffening Shots inflict Slow on enemies. Cooldown of 4 seconds. Tier 2 Improved Toxic Bullets Successful shots inflict Toxic on enemies. Cooldown of 4 seconds. Tier 2 Improved Vulnerability Bullets Shots inflict Vulnerable on enemies. Cooldown of 4 seconds. Tier 2 Improved Weakening Bullets Shots inflict Vulnerable on enemies. Cooldown of 4 seconds. Tier 2 Mark of the Stake Reloading a weapon inflicts Burn on enemies previously wounded by this weapon without changing it. Tier 2 Minefield Killing shots spawn explosives around your target, each deals X damage in a 5 meter radius. 1 second cooldown. Tier 2 Perpetuum Mobile You instantly replenish your mag if you kill an enemy with 30% or less ammo remaining in your mag. Tier 2 Resistance Breaker Shots decrease your target’s Resistance by 35% for 6 seconds. 1 second cooldown. Tier 2 Snowsquall Reloading weapon inflicts Freeze on enemies previously wounded by this weapon without changing it. 1 second cooldown. Tier 2 Stormwhip Shots bring down lightning on an enemy dealing X damage. Cooldown of 2 seconds. Tier 2 Striga 30% of critical damage is returned to you as Health. Tier 2 The Cycle Increase your weapon Damage by X%. The bonus is proportional to your Health Regeneration. Tier 2 Ultimate Toxic Bullets Successful shots inflict Toxic on enemies. Tier 2 Vortex Chamber Reloading a weapon inflicts Slow on enemies previously wounded by this weapon without changing it. Tier 2 Body Snatcher Killing shots teleport another enemy to the place where the previous one died. Works within a 25 meter radius of the target. Tier 3 Fortress Receive up to 43% damage bonus based on your Armor. Tier 3 Golem Rising Killing shots grant you a protective Golem effect for 3 seconds. Tier 3 Killing Spree Killing shots increase damage by 30% for this weapon for 30 seconds. Bonus deteriorates with time and stacks up to 5 kills. Tier 3 Judgement Enforcer Shots mark enemies. When reloading, deal 5 times your weapon’s damage to every marked enemy. Marks are removed when you change weapons. Tier 3 Moaning Winds Reloading creates a strong blast around you, dealing X damage to enemies in range of 8 meters. Cooldown of 2 seconds. Tier 3 Ravenous Locust Shots create a swarm of locusts, dealing X damage over 15 seconds and inflicting Weakness to enemies remaining within a 6 meter radius of the target. Cooldown of 2 seconds. Tier 3 Sandstorm Shots create a swarm of locusts, dealing X damage over 15 seconds and inflicting Weakness to enemies remaining within a 6 meter radius of the target. Cooldown of 2 seconds. Tier 3 Scrap Grenade First shot after reload becomes an Anomaly projectile, dealing damage in a 5-meter radius. Cooldown 1 second. Tier 3 Singularity Killing shots create an Anomaly singularity. When destroyed, the singularity explodes dealing damage to enemies within a 6.5 meter radius. Tier 3 Ultimate Anomaly Surge Critical shots spawn an Anomaly energy blast that deals X damage in a 2 meter radius. Cooldown of 1 second. Tier 3 Ultimate Bleeding Bullets Shots inflict Bleed on enemies. Tier 3 Ultimate Damage Link Shots link up to 3 enemies, sharing 30% of their Weapon Damage dealt and 10% of their Anomaly Damage dealt. Tier 3 Ultimate Freezing Bullets Shots inflict Freeze on enemies. Tier 3 Ultimate Freezing Bullets Shots bring down lightning on an enemy dealing X damage. Tier 3 Weakness Trap Shots cause explosions, dealing X damage and inflicting Weakness on enemies within a 5 meter radius of the target. Cooldown of 3 seconds. Tier 3 Weightlessness Shots inflict Time Rift on enemies. Time Rift raises the enemy into the air for 5 seconds. Tier 3 Winter Blast Critical shots create an icy blast that inflicts Freeze on enemies within a 4 meter radius. Tier 3 Wrath of Moloch Critical hits cause an explosion, dealing X damage and inflicting Burn on enemies within a 5 meter radius. Cooldown of 3 seconds. Tier 3

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