Bungie once approached Microsoft to publish its hit multiplayer shooter, Destiny, former audio director Martin O’Donnell has revealed. The famed composer behind iconic Halo and Destiny themes has provided insight on the now-defunct Activision deal, which saw the Call of Duty publisher oversee both Destiny, and its 2017 sequel. O’Donnell reflected on the developer’s decision to partner with Activision, including a once-proposed agreement with Microsoft’s publishing arm.
In a candid interview with HiddenXperia on YouTube, O’Donnell provided his viewpoint on Bungie’s decision to partner with Activision, several years after it departed from Microsoft and Halo. The composer was among those behind early negotiations, although later fired by Bungie in 2014.
While Bungie and Activision released two entries under the once 10-year plan, the deal was terminated in 2019, leaving the studio to self-publish Destiny.
“Because I was in leadership and I was on the board of directors when we went with Activision, if there is any blame for going to Activision, I am part of it,” O’Donnell said. “There were seven of us total, I think […] and made that deal with Activision. We knew it was a risk right from the get-go, and then it turned out to be exactly as bad as we thought it was going to be. I am the only one who is gonna say that, except anyone who no longer works for Bungie, and everybody who no longer works for Bungie is gonna say, ‘yeah, it was bad from the start.'”
The ex-composer claims Bungie entered its deal with strict terms, mandating control over the Destiny IP. That ruled out several “big players” from publishing the title, including Microsoft.
“The reason why we went Activision was not just the money, but it was because as part of the contract, they didn’t own the IP. Now, remember, Microsoft owns the Halo IP, and we wanted to make sure whoever we work with next would not own the IP.”
“And Activision agreed to that. All of the other big players during that period would not agree to do that — including Microsoft. Was very close to making a serious… we almost went back to Microsoft, if you can believe it.”
Microsoft split with the Halo developer in 2007, as Bungie transitioned into a privately-held independent company, while the Halo brand stayed in-house with Xbox. The alleged partnership would have drastically skewed the future Destiny, which instead enjoyed several limited-time exclusivities on PlayStation, as an extension of its Activision deal.
Destiny 2 has shifted to a free-to-play model since parting with Activision, with supporting expansions scheduled for the months ahead and extending to next-generation consoles.